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On the subject of bringing dead sequences to life: expierment. Drum n bass is- was expiermental music & I would encourage you to SAMPLE YOUR OWN bREAKS. Sorry but I cant express the need for individuality in this genre enough.Try different sequencers(if possible)Use theIPS in Cubase.It will no doubt spark some wild ideas.Ive developed a ridiculos method of realtime snare rolls using a midi arpeggiator> dont underestiamate what one of these can do for your sequences.Ive recvorded patterns went back & quantized or edited wherever needed. If drum n bass is going truly evolve theres got to be some paradim shifts. Lose the funky drummer loop!Or Apache etc. Sample your own drum loops from a drummer or old analog tapes you will build a unique catalog of original sounds this way. BTW down load M or Xx from U&I labs, Check these out . Very different sequencers. Take care K LAW, LOuisville. >At 17.26 09/09/98 +0100, you wrote: >>Thanks Aden and Leonardo for the advice. >> >>Yeah, unfortunately I'm using the keyboard to control standard sounds on >the AWE 64 card - they are definitely very weak. >> >>Could you suggest anywhere I could download some decent single hits for >jungle, house, trance, or even ambient production? Thinking about it, I >would be half way towards winning the war with some decent samples. >> >>Thanks, >> >>Steve Lauder > >Hi Steve > >these are some urls with loops and sounds. You could convert these waves >in >soundfonts (with Vienna Editor) to use with AWE64. It's like having a >little >sampler inside your card. Think about it. > >http://24.2.120.137/beats.html >http://www.shopalberta.com/qode/minbrk.htm >http://business.virgin.net/jack.dunning/links.htm >http://www.jara.demon.co.uk/bass/ >http://hem2.passagen.se/rikarde/sladd.html >http://music.takeaway.net/cgi-bin/agility.cgi?_act1=showpage&_fmt1=mtsamples >/overview.html&category=sample >http://www.lloydm.demon.co.uk/samples.htm >http://www.fogelberg.com/samples.html >http://hem2.passagen.se/lej97/kalava/ >http://www.fortunecity.com/tinpan/morrissey/680/index.html >http://business.virgin.net/jack.dunning/magnacom.htm >http://www.hyperreal.org/music/machines/samples.html >http://www.synthzone.com/sampling.htm >http://www.futurenet.com/samplenet/ >http://www.pslnet.demon.co.uk/text_6.htm >http://www.cdrom.com/pub/demos/music/samples/ >http://soundamerica.com./ >http://www.loknet.demon.co.uk/leech/breakbeats.html >http://www.acc.umu.se/~megaodi/sylinks.html >http://spec.ch.man.ac.uk/~ashley/drums.html >http://members.aol.com/DynoWavs/index2.html >http://www.geocities.com/SoHo/Museum/4312/ >http://spec.ch.man.ac.uk/~ashley/synths.html > >I've used these sites in the past. I've to say that the sound quality of >wav >files you find on the net varies from poor to good. Never optimum. BTW >this >is a good starting point, I think ;) > >When I'll have some time I'm going to publish on my site all these and >other >links, plus some original grooves in mp3 format from a sample CD I'm >releasing. > >ciao >leo > >