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On the topic of PC looping: I've played around with Visual Basic, and the kind of performance we're thinking of is way beyond what such tools can do natively. I think whoever does a "full-featured" looper will find themselves getting involved with the likes of DirectX Streaming / DirectSound plug-ins and the like - not for an amateur programmer such as myself! To recap, DirectX is the API set Microsoft have created so that games developers in particular can access the multimedia system on a "device-independent" basis - not caring whether the output device is a Sound Blaster or an Event Layla system. It also supports a "plug-in" architecture, which is where we come in. There are already quite a few musical plug-ins out there - EQs, grungelizers, dynamic sections, and some excellent reverbs from the likes of TC. I've got the MS "DevNet" reference which includes all the API details, but I'm probably going to have to learn C++ to get anything out of it... I'll keep thinking etc..! Brian Thomson, London UK bnt@ibm.net / bnt@email.com "A fig for those by LAW protected, LIBERTY's a glorious feast! COURTS for cowards were erected, CHURCHES built to please the Priest!" -- Robert Burns: Love & Liberty (1785)