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Ken Mistove's last message to Looper's Digest said: >>Also, some sort of time display that would let the looper know what >>position he or she is within the loop currently playing? >Also possible. I'll have to think about ways of doing this. I had a look at this problem a while back when I wrote a little "Loop Metronome" in MS Visual Basic on the PC, and I came up with two possibilities: 1) The Wheel: Represent the loop in memory as a wheel, something like the tape in an original EchoPlex would look if its path was round, except that the heads could be shown moving around a stationary tape, not vice versa. This method could cope with multiple taps, with a "input / feedback" tap shown as a different colour, while the wheel could have coloured segments to indicate subdivision of the loop. Taking this analogy further, the colouring of the wheel could even perhaps show the signal level, or FFT spectrum at a given angular position. Or how about having "taps" moving the wrong way round the wheel for reverse looping ... - nah, too much? Alternately, if the wheel was shown moving and the "taps" stationary, that would open up the possibility of a virtual wiring diagram for multiple delays: "input1 -> loop1_write, loop1_fbtap to damping EQ -> loop1_fbtap , loop1_tap1 -> loop2_input" etc., etc. 2) The Bouncing Ball: this is the simpler method I eventually used. If the loop is subdivided into n "bars", a ball can be shown bouncing horizontally along a display, n times, then returning to the start. It takes advantage of the way we perceive and can adjust our actions to match a moving object, but there's not too much room for fancy features beyond that. Any comments? Brian Thomson, London UK bnt@ibm.net / bnt@email.com "Looked at objectively, the vale of human suffering is basically a dump. The human condition can be changed, and it will be changed, and is changing; the only real questions are how, and to what end." -- Bruce Sterling (Interzone column)