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Regarding lance glover's comments on physical looping, we hatched an idea in the world music fusion group that I have had for the last 11 years, Worlds Collide, that has interesting looping possibilities. One of the games that we've been into is having everyperson in an improvisation take one note of a scale (and a found sound set of timbres such as blowing bottles, playing pvc pipe, playing metal pitched bells, etc.). We then pick a time signature and count it outloud. Everybody gets to play their one pitch on one of the metric units of that time signature (if you've never played this game before it is a great one for a party----hand out a different pitched bottle to every person and let them play on any eighth note that they choose in one measure of 4/4). The rule of the game is: you may only play one note and you must commit to whatever note that you have played (say, the 'and' of three in a measure of 4/4). It is actually hard to get musicians to discipline themselves to playing only one note and being content to being one cog in the musical machine. Ironically, this works best with non-musicians at a party. Anyway, long story made longer, we each choose a piece of abs plastic pipe (2" diameter with a rubber cap on the opposite end that you hit) that I had cut into a scale. We picked a 7/4 time signature, each took one metric place in it and played our respective notes with a zory (rubberized beach thong) as we walked in a circle around a hung stereo condenser mike. In this way, the resultant looping bass line literally plays in a circle around your head if you listen to it on headphones: rhythmically looped and spatially looped!!! It sounds very cool and would work as long as you have a direction sound source as you walk in a circle around the mic. Another cool thing is that the windows media player allows you to play a .wav file repeatedly, thus creating a loop. A cool experiment that I tried involved taking three persussion .wav files that had ambient tails and playing them each simultaneously in three opened windows media files. Because they each have random lengths they cycle in and out of each other. I started playing them whilst recording it all into Sound Forge. When all three sounds coincide I stop the recording. (it took about 20 seconds, all tolled) I then edited out the last combination of the three timbres playing simultanesouly and copied it a bunch of times and then programmed it as a coherent rhythm. Putting it all together, you have a completely random rhythmic thing that suddenly turns into a looped ostinato pattern. ----Rick Walker (aka, one of many Loop.pooLs)