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>Extracts part of a loop and reverses it, while allowing you to keep the >original. >... great trick, thank you Andy! >My biggest wish for the new loop4 software is (apart from the crazy >stuff) to >be able to Multiply without having to overdub, if only in delay mode. You are not the first one to want this. I never really understood what for, but... There is no space for an aditional function. I guess you would not be happy to have to change a parameter to get it either, would you? So the only way I can think of, is to change the function of Overdub while multiplying. As it is now, if you press OVERDUB while multiplying, it ends (rounds) Multiply and leaves you in Overdub. Its especially usefull, as you can define what goes on during the rounding up, too. With RoundMode set to Off, the Multiply (and Insert) functions shut the input off during rounding, which seems intuitif to me. But sometimes I want to go on overdubbing and so terminating Multiply with Overdub is common for me. I could imagine to have the Overdub function "only static": Instead of terminating other functions, it could simply switch the input. For example: You start with RECORD, the Overdub LED turns red, the input is open to record what you play. You press OVERDUB. The led turns green, the recording goes on, but only silence is recorded. You press OVERDUB again, the led turns red, sound goes to the recording again. You press RECORD, the loop is closed as now, but the OverdubLED goes on red and we continue overdubing, until you press OVERDUB again. Same for Multiply: StartMultiply automatically sets Overdub, you can change the Overdubing state without affecting the multiplication process, and StopMultiply does not switch off the Overdubing state. You noted that this option gives you more freedom but more work, its less "automatic", since you have to operate Overdub at the end of Record/Multipy. This is a very common problem to decide when you design UI: either YOU can do a lot or IT does a lot :-) -- ---> http://Matthias.Grob.org