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check this out as well, I played with the demo and it seemed pretty sweet: http://www.ableton.com/ will synch to midi Mark Sottilaro jim palmer wrote: > those using windows might want to investigate directmusic. > it's part of directx now and allows the composition of music > that responds to programmable input's. > it is mostly implemented with midi and used for games, > but it's possible uses are far greater and it can do synthesis > and sampled audio as well... > > it is based on the superjam technology that microsoft acquired > from blue ribbon sound works (anybody remember them?) > > this is yet another thing that i have been meaning to get into, > but haven't had the time... > > >... > > > > Depart from traditional percussion arrangements. I was > > considering taking atomic elements of electronic percussion and > > processing them so that they have more of a rhythmic element > > besides *Wack!, quickly fade to black*. For example, instead of > > having a kick drumish sound consisting of a click and a sine wav > > fading out, what about a kick drum with more than one *wack* in > > it (so to speak) or different kinds of *wack* that imparted some > > kind of rhythmic meaning and would make that atomic sound more > > like a rhythmic phrase, without necessarily becoming one itself. > > Get a waveform convoluter and see what happens when you convolve > > a trad. percussion sound with something else entirely, like > > crickets, or speech. Get a bucket of various tidbits like these > > together and see what happens when they overlap, patterns would > > form. In other words, stop considering a drum sound as a drum > > sound necessarily separate from other drum sounds (like kick > > versus snare versus hat, etc). Give your kick some hat groove > > aspects, make your snare hit trail some bleeps or something at > > the end. > > > > The real groovy trick would be to get stuff like this happening > > in response to your playing of course. I play around with a > > piece of shareware software called Tuareg, a wav arranger with a > > very simple interface premise that leads to some very intuitive > > arrangement futzing. I posted a blurb on it a while back in > > response to a query regarding audio plugins, even though it > > wasn't an audio plugin (oops, sorry Rick), and I'm not > > suggesting you could use this live (needs a new version with > > zero-crossing processing and external midi control of all > > functions), but I've literally started out with a single pattern > > and easily come up with a dozen or more interesting variations > > in the span of a half hour, just by futzing with the gating and > > rearranging tools. Those two elements alone had tremendous > > potential. > > > > One idea I had was to somehow use midi or instrument audio > > signal/voltage (this would be best imho) to act as a control > > element that had some kind of direct relationship to what the > > musicians are doing, have some way of manipulating this > > relationship (perhaps by having one musician's signal modulate > > another's), and then plug this into both tone generation sources > > and direct modulation of said sources through triggered gating, > > delays, or some other kind of processing. > > > > For example, let's say you've got a guy on bass playing some > > notes. Split the audio signal from this instrument into two > > channels. One channel would go out to the mix like normal, the > > other channel wouldn't end up directly in the mix at all but > > would be used as a control signal. Maybe gate this control > > signal to give it more of a switchlike shape (on/off, low/high, > > etc). Then, send this signal to a triggered gate, or set of > > triggered gates, perhaps after sending it through some kind of > > delay that would track tempo from the bass signal itself, or > > some other signal like a tap, or the midi clock from a looper > > device or sequencer. Now, feed a tone source consisting of > > either prearranged rhythmic loops (perhaps cross faded with > > other loops, and have the cross fade controlled by some other > > signal - like another musicians audio, or even percussive > > sounds/loops generated by the other musicians like string > > noises, instrument body tapping noises, or synths played by > > other musicians, or whatever). Now, imagine a band of musicians > > all generating these signals and interrelate them in various > > ways, and stand back!!! The result might be hard to control or > > predict, depending on the complexity of the interrelationships, > > and what the musicians are doing. But the potential for > > something interesting and dynamic is fascinating, and this > > approach would be just as applicable for other types of > > arrangements besides percussion (like having the musicians > > trigger volume/filter/other envelopes for each other, or for > > each other's delayed signals that wouldn't be audible until > > triggered). > > > > *brains begin oozing out onto the floor* > > > > Of course, it might be kinda tricky to get that tight ass, > > swinging funk groove with this approach, ya never know. Nothing > > like a drummer but a drummer, maaaaahhhhhn ..... > > > > Love, > > > > Mike > >