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Does anyone know if there is a way to have the Multiply function quantize to odd bar multiples? E.G. Say you have a 2 bar drum loop and you use the multiply function for a song that is, say, 19 bars long. Is there a way you can get the Multiply to quantize the extra bar (since it's not a multiple of 2) so you don't have a bar of silence until the next multiple of 2 cycles around? I would be one happy camper if it could pull that off! -Arthur Lee