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Re: SV: EDP SUSRoundInsert --> bug



  <smile>   Old bits of loop could be AWESOME!   hellish noise would
definitely be NOT AWESOME!  -Can we eliminate the noise but keep the
AWESOME?!   lol!   
  I should be beginning to program a foot controller this week, so may try
this out to see if it can be recreated on my EDP.   It's an original
Oberheim model upgraded and mod'ed to the very latest specs.  -obviously
including Loop IV.  <smile>   -Hope the noise isn't too horrible!   lol!
-Actually, I hope it doesn't happen at all!, and just acts properly...
<smile>   AWESOME, of course!...   lol!     

Smiles,

CQ

At 04:01 AM 2/11/03 EST, you wrote:
>> > I look upon the DirectMIDIs as a bonus feature,
>>  > and will certainly checking out your bug 
>>  > for future musical use.
>>  > 
>>  > andy butler
>>  
>>  
>>  Oh, really? It's just plain bursts of hellish noise! Forgot to tell you
>>  that. I'd like to hear that "musical use" of yours ;-) And thanks for
>>  the exellent answer. I can now proceed my EDP programming in a slightly
>>  less frustrated mode.
>
>the "hellish noise" is (I imagine) the EDP running through memory that 
>was randomised at boot up.
>If the EDP has been heavily used before the bug is encountered 
>then chances are that memory is full of bits of old loop.
>So quite likely this can be used as an extension of Loop Windowing,
>allowing you to go back to material recorded before a Reset.
>Quite often during Beta Testing the 2 EDPs would seem to go 
>into a state where they were playing through the entire memory,
>...it was mixed up fragments of loops (and the occasional "hellish 
>noise"),
>....quite entertaining;-)
>I'd guess the same sort of thing is happenning with your bug.
>
>andy butler 
>
> 
>
>


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