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I am in a sad position here, since there is no doubt that I produced this bug :-( But I am tired of that terribly complex ASM software and so far we have not found enough motivation to make another upgrade to fix such remote stuff the users hardly find. So finally you have a random surprise function here... > <smile> Old bits of loop could be AWESOME! hellish noise would >definitely be NOT AWESOME! -Can we eliminate the noise but keep the >AWESOME?! lol! you actually can by filling the memory before you use the function. whenever the left green dot is blinking, we do AutoUndo, which means that we jump back in memory (replay the sample, actually) so the memory does not fill up. whenever you reduce FB, Overdub, Record, Reset or other changes, the dot does not blink and we advance in memory. If you let it happen for the max time (startup display) the memory is full and you are save of the noise until the next power up. By increasing MoreLoops, you reduce the memory size, so you overwrite the noise quicker. You can fill the memory with some ghost after powering up. Just record some strange sound, reduce the FB a little and the ghost wil spread over the memory. Then, when the bug happens, you hear the ghost... or any other bit of previous loops :-) But, as you understood, all of this is not a fix of the bug, it just turns it more musical :-) > >> > I look upon the DirectMIDIs as a bonus feature, >>> > and will certainly checking out your bug > >> > for future musical use. friendly atitude :-) > >the "hellish noise" is (I imagine) the EDP running through memory that > >was randomised at boot up. correct -- ---> http://Matthias.Grob.org