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Here's my favorite: http://www.motu.com/english/software/dp/dp26/ Stable as anything, and the only limit on loop length is based on how much ram you have. At a gig and a half, I've never found its limit. I can't wait to see the OSX version. Mark Sottilaro > Or, are you asking about various uses of looping via computer software? > > Thanks, > > Michael > > > At 03:37 PM 5/18/03 -0700, you wrote: >> Hi there Michael, >> I also use Sonar but havent really seen the advantages >> of the loop construction.Do you do a lot of loop work >> with it? >> L.a >> >> >> --- Jesse Ray Lucas <jlucas@neoprimitive.net> wrote: >>> Michael- >>> >>> Man, I wish Sonar worked like that. I'm using a >>> sequencer called "MIDI >>> Maestro" (www.midimaestro.com) to do what you're >>> talking about live (having >>> certain sections in the song that loop until I send >>> the sequence a message >>> to continue). I guess I would rather use dedicated >>> hardware for this job >>> though, if I could find something that would do it. >>> It would be nice if the >>> medium I compose in -- Sonar -- was capable of this, >>> as I will be taking my >>> PC out anyway to use as a standalone Kontakt >>> sampler. It's kind of >>> ridiculous that it's not. Oh well. Maybe in a >>> future release. Anyway, I >>> have a great deal of interest in this thread, >>> because I'm looking for the >>> same thing. Not the MPC style of breaking the song >>> into sections and >>> triggering them from pads. Just one long MIDI file >>> that has pointers in it >>> for looped parts. >>> >>> I have thought about using a sampler like Bill >>> suggested on LD. An Akai >>> S6000 can have 256MB of memory, which means about 25 >>> minutes worth of stereo >>> audio. BUT, if you want to have one instrument that >>> you can dynamically >>> mute and/or effect, then you would have to have it >>> as a seperate sample, so >>> your time would go down to 12.5 minutes. If you >>> want several instruments >>> (samples) to be able to control independently, then >>> your sample time >>> continues to be reduced. I don't think this is the >>> answer for what it is we >>> both seem to want. >>> >>> -Jesse >>> >>> >>> ----- Original Message ----- >>> From: "Michael Clark" <mcl451@airmail.net> >>> To: <Loopers-Delight@loopers-delight.com> >>> Sent: Sunday, May 18, 2003 11:54 AM >>> Subject: Re: Live Performance Hardware Looping >>> Equipment Question - Need >>> Help >>> >>> >>>> Hi Bill, >>>> >>>> Thanks. I am hoping to find a unit that works >>> sort of like cubase in a >>>> hardware form: the song is completely composed >>> and recorded with loop >>>> points positioned in parts of the song. To loop a >>> part, i simply tell the >>>> unit to loop that part. When i tell the unit to >>> stop looping, the song >>>> then continues - as it would in cubase or another >>> software program. >>>> >>>> I'm very accustomed to working with a variety of >>> software programs. Maybe >>>> the hardware world - for this type of application >>> - hasn't really caught >>>> up, or functions very differently. >>>> >>>> A sampler may work, but some of the songs are 20 >>> minutes long. May be a >>>> RAM issue with the sampler. >>>> >>>> I do know that Cirque du Soliel works this way, >>> but the samples are mainly >>>> sort intros, rather than long songs. >>>> >>>> Michael >>> >> >> >> ===== >> www.labalou.com >> >> __________________________________ >> Do you Yahoo!? >> The New Yahoo! Search - Faster. Easier. Bingo. >> http://search.yahoo.com >> >> >