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Re: Sonars loop construction



Here's my favorite:

http://www.motu.com/english/software/dp/dp26/

Stable as anything, and the only limit on loop length is based on how 
much ram you have.  At a gig and a half, I've never found its limit.  I 
can't wait to see the OSX version.

Mark Sottilaro


> Or, are you asking about various uses of looping via computer software?
>
> Thanks,
>
> Michael
>
>
> At 03:37 PM 5/18/03 -0700, you wrote:
>> Hi there Michael,
>> I also use Sonar but havent really seen the advantages
>> of the loop construction.Do you do a lot of loop work
>> with it?
>> L.a
>>
>>
>> --- Jesse Ray Lucas <jlucas@neoprimitive.net> wrote:
>>> Michael-
>>>
>>>     Man, I wish Sonar worked like that.  I'm using a
>>> sequencer called "MIDI
>>> Maestro" (www.midimaestro.com) to do what you're
>>> talking about live (having
>>> certain sections in the song that loop until I send
>>> the sequence a message
>>> to continue).  I guess I would rather use dedicated
>>> hardware for this job
>>> though, if I could find something that would do it.
>>> It would be nice if the
>>> medium I compose in -- Sonar -- was capable of this,
>>> as I will be taking my
>>> PC out anyway to use as a standalone Kontakt
>>> sampler.  It's kind of
>>> ridiculous that it's not.  Oh well.  Maybe in a
>>> future release.  Anyway, I
>>> have a great deal of interest in this thread,
>>> because I'm looking for the
>>> same thing.  Not the MPC style of breaking the song
>>> into sections and
>>> triggering them from pads.  Just one long MIDI file
>>> that has pointers in it
>>> for looped parts.
>>>
>>>     I have thought about using a sampler like Bill
>>> suggested on LD.  An Akai
>>> S6000 can have 256MB of memory, which means about 25
>>> minutes worth of stereo
>>> audio.  BUT, if you want to have one instrument that
>>> you can dynamically
>>> mute and/or effect, then you would have to have it
>>> as a seperate sample, so
>>> your time would go down to 12.5 minutes.  If you
>>> want several instruments
>>> (samples) to be able to control independently, then
>>> your sample time
>>> continues to be reduced.  I don't think this is the
>>> answer for what it is we
>>> both seem to want.
>>>
>>> -Jesse
>>>
>>>
>>> ----- Original Message -----
>>> From: "Michael Clark" <mcl451@airmail.net>
>>> To: <Loopers-Delight@loopers-delight.com>
>>> Sent: Sunday, May 18, 2003 11:54 AM
>>> Subject: Re: Live Performance Hardware Looping
>>> Equipment Question - Need
>>> Help
>>>
>>>
>>>> Hi Bill,
>>>>
>>>> Thanks.  I am hoping to find a unit that works
>>> sort of like cubase in a
>>>> hardware form:  the song is completely composed
>>> and recorded with loop
>>>> points positioned in parts of the song.  To loop a
>>> part, i simply tell the
>>>> unit to loop that part.  When i tell the unit to
>>> stop looping, the song
>>>> then continues - as it would in cubase or another
>>> software program.
>>>>
>>>> I'm very accustomed to working with a variety of
>>> software programs.  Maybe
>>>> the hardware world - for this type of application
>>> - hasn't really caught
>>>> up, or functions very differently.
>>>>
>>>> A sampler may work, but some of the songs are 20
>>> minutes long.  May be a
>>>> RAM issue with the sampler.
>>>>
>>>> I do know that Cirque du Soliel works this way,
>>> but the samples are mainly
>>>> sort intros, rather than long songs.
>>>>
>>>> Michael
>>>
>>
>>
>> =====
>> www.labalou.com
>>
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>