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Re: Sonars loop construction



sorry,michael yes i wanted to know more about the
looping capabilities of Sonar but(apart from home
projects with acid) i havenīt done any live looping
with software.
cu
L.a





--- Michael Clark <mcl451@airmail.net> wrote:
> Hi,
> 
> Jesse posted the reply regarding Sonar.  I use
> Cubase and SX.
> 
> Or, are you asking about various uses of looping via
> computer software?
> 
> Thanks,
> 
> Michael
> 
> 
> At 03:37 PM 5/18/03 -0700, you wrote:
> >Hi there Michael,
> >I also use Sonar but havent really seen the
> advantages
> >of the loop construction.Do you do a lot of loop
> work
> >with it?
> >L.a
> >
> >
> >--- Jesse Ray Lucas <jlucas@neoprimitive.net>
> wrote:
> >> Michael-
> >> 
> >>     Man, I wish Sonar worked like that.  I'm
> using a
> >> sequencer called "MIDI
> >> Maestro" (www.midimaestro.com) to do what you're
> >> talking about live (having
> >> certain sections in the song that loop until I
> send
> >> the sequence a message
> >> to continue).  I guess I would rather use
> dedicated
> >> hardware for this job
> >> though, if I could find something that would do
> it. 
> >> It would be nice if the
> >> medium I compose in -- Sonar -- was capable of
> this,
> >> as I will be taking my
> >> PC out anyway to use as a standalone Kontakt
> >> sampler.  It's kind of
> >> ridiculous that it's not.  Oh well.  Maybe in a
> >> future release.  Anyway, I
> >> have a great deal of interest in this thread,
> >> because I'm looking for the
> >> same thing.  Not the MPC style of breaking the
> song
> >> into sections and
> >> triggering them from pads.  Just one long MIDI
> file
> >> that has pointers in it
> >> for looped parts.
> >> 
> >>     I have thought about using a sampler like
> Bill
> >> suggested on LD.  An Akai
> >> S6000 can have 256MB of memory, which means about
> 25
> >> minutes worth of stereo
> >> audio.  BUT, if you want to have one instrument
> that
> >> you can dynamically
> >> mute and/or effect, then you would have to have
> it
> >> as a seperate sample, so
> >> your time would go down to 12.5 minutes.  If you
> >> want several instruments
> >> (samples) to be able to control independently,
> then
> >> your sample time
> >> continues to be reduced.  I don't think this is
> the
> >> answer for what it is we
> >> both seem to want.
> >> 
> >> -Jesse
> >> 
> >> 
> >> ----- Original Message -----
> >> From: "Michael Clark" <mcl451@airmail.net>
> >> To: <Loopers-Delight@loopers-delight.com>
> >> Sent: Sunday, May 18, 2003 11:54 AM
> >> Subject: Re: Live Performance Hardware Looping
> >> Equipment Question - Need
> >> Help
> >> 
> >> 
> >> > Hi Bill,
> >> >
> >> > Thanks.  I am hoping to find a unit that works
> >> sort of like cubase in a
> >> > hardware form:  the song is completely composed
> >> and recorded with loop
> >> > points positioned in parts of the song.  To
> loop a
> >> part, i simply tell the
> >> > unit to loop that part.  When i tell the unit
> to
> >> stop looping, the song
> >> > then continues - as it would in cubase or
> another
> >> software program.
> >> >
> >> > I'm very accustomed to working with a variety
> of
> >> software programs.  Maybe
> >> > the hardware world - for this type of
> application
> >> - hasn't really caught
> >> > up, or functions very differently.
> >> >
> >> > A sampler may work, but some of the songs are
> 20
> >> minutes long.  May be a
> >> > RAM issue with the sampler.
> >> >
> >> > I do know that Cirque du Soliel works this way,
> >> but the samples are mainly
> >> > sort intros, rather than long songs.
> >> >
> >> > Michael
> >> 
> >
> >
> >=====
> >www.labalou.com
> >
> >__________________________________
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> >
> 


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