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On Tuesday, July 15, 2003, at 06:23 AM, goddard.duncan@mtvne.com wrote: > so my measured response is this: it's not about analogue vs digital, > it's about how much encouragement and opportunity there is to go y'r > own way sonically. and of course, it's also a lot easier if there are > library sounds for a hopelessly inept synthesiser player to pretend > they're a synthesist. OK, I see your point. However, I think you misjudge some of the modern equipment. On it's surface it seems all instant gratification but if you dig to the next layer there can be a wealth of tweaking at your fingertips. The Roland MC-307 had a step sequencer that let you change up your beat on the fly, and when I replaced it with an E-MU XL-7 I upped the ability to tweak on the fly 10X. Anyway, I'm all about the good old days, but there are amazing tools still being put out today. > instant gratification is important to tech manufacturers because it > assists in the commoditisation of music and this generates more > business for them; that's why the market is awash with boxes that have > presets and librarys easily available. meanwhile, the stuff that > actually requires creative input from a sonic sculptor working from > scratch to create something original, costs as much as a house. I'm not sure I agree about the whole instant gratification thing. I think that our culture has too deep of a division between musician and everyone else. Too many teachers begin giving students dry drills. Turns them off to music forever... or at least to the idea of being a musician. A box that's got some instant fun involved can spark a fun aspect and get a student to move forward. Many, of course, will realize it's not for them and drop it, but I think it's not necessarily a bad thing all the time. Mark Sottilaro