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Well, yeah, but I'd be willing to pay at least $50 for such a feature. That would keep some starving music gear-hacker off the street long enough to do this "quick and easy" mod, wouldn't it??? <g> Speaking of midi loopers, I continue to be amazed that no-one has created a box that does EDP/Repeater-style looping for Midi. It seems a much easier task than looping audio. Is there a perception that there's no market for it? Or is there something out there of which I'm not aware? (please, please, please say "yes" !!!!) Thanks, Elby > At 01:20 PM 7/26/2003, Nic Roozeboom wrote: > >I imagined it would be only a matter of time before someone would > announce > >they had hacked OS1.1, and made all sorts of improvements... such as > being > >able to configure one track as a MIDI looper... > > yes, it's amazing. It can't be that hard. Maybe you could take it on? > After > all, the Repeater is only a fully custom piece of hardware with its > own > unique system architecture, and code running straight on the silicon > probably without any commercial OS in between. But that just means > you > gotta know how the hardware works to write the code and there's no OS > there > to do anything for you. Of course, no documentation is publicly > available > on the hardware architecture or the programmable logic parts. But > heck, > with a little patience, a multimeter, logic analyzer, scope, and a > year or > two of spare time you could probably figure out most of it. Then I > guess > you would have to decompile the machine code from the roms into > undocumented assembler or maybe even C code. I don't know how well > decompilers work, but probably the result will be messy and difficult > for > humans to understand. Hey, but no matter, if you had all the time to > figure > out the hardware, you've got time to unravel the code too! I bet it > would > be fun. Once you've got that figured out, then you can go about adding > your > own features. Careful now! this ain't wimpy windows programming. > Real-time > embedded coding without a net! Everything you do has the potential to > throw > something else off, so you need to keep an eye on every clock cycle > and all > the possible states you could be in. Judging by the kind of bugs they > had, > there probably aren't many cycles left to play with, but there must be > a > few here and there. The Electrix guys only went a year over schedule > and > still had bugs trying to do this, so it can't be that hard really. Oh, > by > the way, did you catch the time when Electrix mentioned they were out > of > code space? Ah well, there are probably a few features in there you > don't > use anyway, so rip 'em out! Assuming you can actually figure out which > part > of the code they're in... > > Sounds like a great project! > > kim >