I believe the looper community as well as the techno-raver-dj community
would be all over such a thing, if it existed.
Nic
----- Original Message -----
Sent: Sunday, July 27, 2003 4:39 AM
Subject: Re: Repeater - "conditional
stop"
Well, yeah, but I'd be willing to pay at least $50 for such a
feature. That would keep some starving music gear-hacker off the street
long enough to do this "quick and easy" mod, wouldn't it???
<g>
Speaking of midi loopers, I continue to be amazed that no-one
has created a box that does EDP/Repeater-style looping for Midi. It
seems a much easier task than looping audio. Is there a perception
that there's no market for it? Or is there something out there of
which I'm not aware? (please, please, please say "yes"
!!!!)
Thanks, Elby
> At 01:20 PM 7/26/2003, Nic
Roozeboom wrote: > >I imagined it would be only a matter of time
before someone would > announce > >they had hacked OS1.1, and
made all sorts of improvements... such as > being > >able to
configure one track as a MIDI looper... > > yes, it's amazing. It
can't be that hard. Maybe you could take it on? > After > all, the
Repeater is only a fully custom piece of hardware with its > own >
unique system architecture, and code running straight on the silicon >
probably without any commercial OS in between. But that just means >
you > gotta know how the hardware works to write the code and there's no
OS > there > to do anything for you. Of course, no documentation
is publicly > available > on the hardware architecture or the
programmable logic parts. But > heck, > with a little patience, a
multimeter, logic analyzer, scope, and a > year or > two of spare
time you could probably figure out most of it. Then I > guess >
you would have to decompile the machine code from the roms into >
undocumented assembler or maybe even C code. I don't know how well >
decompilers work, but probably the result will be messy and difficult >
for > humans to understand. Hey, but no matter, if you had all the time
to > figure > out the hardware, you've got time to unravel the
code too! I bet it > would > be fun. Once you've got that figured
out, then you can go about adding > your > own features. Careful
now! this ain't wimpy windows programming. > Real-time > embedded
coding without a net! Everything you do has the potential to >
throw > something else off, so you need to keep an eye on every clock
cycle > and all > the possible states you could be in. Judging by
the kind of bugs they > had, > there probably aren't many cycles
left to play with, but there must be > a > few here and there. The
Electrix guys only went a year over schedule > and > still had
bugs trying to do this, so it can't be that hard really. Oh, >
by > the way, did you catch the time when Electrix mentioned they were
out > of > code space? Ah well, there are probably a few features
in there you > don't > use anyway, so rip 'em out! Assuming you
can actually figure out which > part > of the code they're
in... > > Sounds like a great project! > >
kim >
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