| 
I believe the looper community as well as the techno-raver-dj community 
would be all over such a thing, if it existed. Nic 
  ----- Original Message -----  Sent: Sunday, July 27, 2003 4:39 AM Subject: Re: Repeater - "conditional 
  stop" Well, yeah, but I'd be willing to pay at least $50 for such a 
  feature.
 That would keep some starving music gear-hacker off the street 
  long
 enough to do this "quick and easy" mod, wouldn't it???  
  <g>
 
 Speaking of midi loopers, I continue to be amazed that no-one 
  has
 created a box that does EDP/Repeater-style looping for Midi.  It 
  seems a
 much easier task than looping audio.  Is there a perception 
  that there's
 no market for it?  Or is there something out there of 
  which I'm not
 aware?  (please, please, please say "yes" 
  !!!!)
 
 Thanks,
 Elby
 
 
 > At 01:20 PM 7/26/2003, Nic 
  Roozeboom wrote:
 > >I imagined it would be only a matter of time 
  before someone would
 > announce
 > >they had hacked OS1.1, and 
  made all sorts of improvements... such as
 > being
 > >able to 
  configure one track as a MIDI looper...
 >
 > yes, it's amazing. It 
  can't be that hard. Maybe you could take it on?
 > After
 > all, the 
  Repeater is only a fully custom piece of hardware with its
 > own
 > 
  unique system architecture, and code running straight on the silicon
 > 
  probably without any commercial OS in between. But that just means
 > 
  you
 > gotta know how the hardware works to write the code and there's no 
  OS
 > there
 > to do anything for you. Of course, no documentation 
  is publicly
 > available
 > on the hardware architecture or the 
  programmable logic parts. But
 > heck,
 > with a little patience, a 
  multimeter, logic analyzer, scope, and a
 > year or
 > two of spare 
  time you could probably figure out most of it. Then I
 > guess
 > 
  you would have to decompile the machine code from the roms into
 > 
  undocumented assembler or maybe even C code. I don't know how well
 > 
  decompilers work, but probably the result will be messy and difficult
 > 
  for
 > humans to understand. Hey, but no matter, if you had all the time 
  to
 > figure
 > out the hardware, you've got time to unravel the 
  code too! I bet it
 > would
 > be fun. Once you've got that figured 
  out, then you can go about adding
 > your
 > own features. Careful 
  now! this ain't wimpy windows programming.
 > Real-time
 > embedded 
  coding without a net! Everything you do has the potential to
 > 
  throw
 > something else off, so you need to keep an eye on every clock 
  cycle
 > and all
 > the possible states you could be in. Judging by 
  the kind of bugs they
 > had,
 > there probably aren't many cycles 
  left to play with, but there must be
 > a
 > few here and there. The 
  Electrix guys only went a year over schedule
 > and
 > still had 
  bugs trying to do this, so it can't be that hard really. Oh,
 > 
  by
 > the way, did you catch the time when Electrix mentioned they were 
  out
 > of
 > code space? Ah well, there are probably a few features 
  in there you
 > don't
 > use anyway, so rip 'em out! Assuming you 
  can actually figure out which
 > part
 > of the code they're 
  in...
 >
 > Sounds like a great project!
 >
 > 
  kim
 >
 
 
 
 |