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> Issues such as these would seem to suggest a need for an abstraction >layer > that manages between input (what you'd like to feed into the looper) and > output (what is actually being sent out in MIDI, representing 'looped' > content). That layer could have the ability to interpret incoming notes, and > merge them into a meaningful way onto outgoing MIDI. E.g. if the same >note > already playing in the loop is played again, at a different time, it >would > merge the 'superimposition' or 'union' of those two notes rather than > directly propagating them. What could you do, other than just ignore the second version of the note? Also, how would feedback work? Midi notes don't have continuously variable control - CC's act on the entire channel. You could build a neat looper in max that would switch to the next channel on the synth for each loop, dropping volume each time round, and erasing loop 1 after sixteen passes, feed back based midi looping was what you were looking for, and it was worth it to 'waste' all those channels on your synth. bIz ------------ http://www.groovetronica.com - "No offense, but a dated d&b loop with some Holiday Inn lounge singer hardly wows me technically or talent wise, and I could do better with a cassette deck and a microphone." ------------