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> "PC/Mac software doesn't get to be in the real-time category, cause if > it runs on MacOS or Windows, it can't honestly be called real-time! It > can still be very powerful stuff, though...." > > I don't understand the quote, its obviously wrong, I do realtime > looping since more than a decade with software running on various > OSes, mostly OS X now. There must be a debate about it... Hmm no, there has never been a "hardware" vs. "software" debate here :-) In operating systems, the term "real time" means that it follows some very strict rules, home computer operating systems are not technically real-time. Exactly what real-time means is complicated, but basically the OS is designed guarantee that certain operations such as servicing an audio or MIDI interrupt happen within a small and consistent period of time. It is certainly debatable whether this distinction is important in modern PC operating systems. There are techniques that can be used to partially solve the problems and many people find them acceptable. For all practical purposes "buffering" solves the problem of inconsistent servicing of audio interrupts but buffering adds "latency" which will be much higher on a PC OS than a real-time OS. Some people cannot tolerate this higher latency, others can. Buffering can't solve everything, if you are running an audio application at the same time as you are defragmenting your hard disk or playing Half-Life then you will have "glitches" no matter how large the buffer is. But these situations can usually be avoided during a performance. To me there isn't really a debate. Both dedicated hardware and general purpose computers have strengths and weaknesses. It is a personal choice which strengths you prefer and which weaknesses you are willing to accept. Unlike politics, neither side is necessarily "right" :-) Jeff