Support |
> Per Boysen wrote: >> Resampling on an audio track makes a loop of what is happening on >> the master output at that moment. After you have resampled you may >> of course route the clip of that clip (loop) directly to any >> physically available output on the sound card, or to a Return >> Track if you like to use that as the pipe to a different output. >> But REsampling is not a real-time audio routing method, only a >> quick way to snag what's cooking. >> per On 22 jun 2006, at 21.12, Andreas Wetterberg wrote: > Indeed, but to clarify: The process of using resampling is also > realtime, it just can't be monitored in real-time. > > Andreas. Yes, that was a better way to explain it :-) Resampling in Live is powerful! Mobius have a similar function named Bounce Recording. Please let me post a short excerpt from the Mobius manual to exemplify: > 15 Bounce Recording > > The Bounce Record function allows you to capture the output of > several tracks, mix them together, and copy the result into an > empty track. This is similar to the bounce down mixing technique > used with a multi track recorder. > > When the Bounce Record function is first called, it begins > capturing the output of any track that is currently playing. The > track output is mixed together "post fader" so the Output Level > control of each track may be used to control the track mix in the > recording. > > When Bounce Record is called a second time, the captured and mixed > track output is copied to the first empty track (from the left). > The source tracks are then immediately muted, and the new track > immediately begins playing. This new track contains a single loop > with the captured output from the other tracks. This loop can then > be manipulated as usual. > > Any number of bounce recordings can be made, but you must have at > least one empty track. If there are no empty tracks when the second > Bounce Record is called, the recording is thrown away. > > Note that bounce recording is a special kind of "global mode" that > is not related to any particular track or loop. While you are > bounce recording, you can be manipulating tracks and loops in any > way, including recording new loops, multiplying, overdubbing, > triggering, and rate shifting. Mobius is recording the entire process. > > Bounce recording can be especially useful with the Retrigger, Rate > Shift and Pitch Shift functions. Once a loop is created, you can > play a chord progression using Rate Shift or Pitch Shift, record > the result of that performance, and bounce this into a new track to > serve as a background loop. > > The timing of the bouce recording may be controlled with the Bounce > Quantize parameter. Bounce quantization is not affected by the > Quantize parameter that is used with other functions. This is > because bounce quantization is almost always set to Loop or Cycle, > but you may not wish to use this same quantization for the > functions that build the loop. For a long time I was lobbying for such functionality in Live, but it never gained enough priority compared to many "meat and potato" functions that needed to be fixed to stand up to Live's new DAW ambition (maybe I could have achieved it with Apple Scriptiing on a Mac, but I have yet to learn that). Anyway, since Mobius came around I don't cry for Live any more ;-) These days the bummer no 1 is that Logic and Mobius doesn't run on the same OS; that would be something extremely powerful for studio production! (but you can still sync up two PC's for a Logic/Mobius interaction, do real-time file rendering in Mobius and move the file into the Mac on a Logic track, through the network or with a USB stick). Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international) http://tinyurl.com/fauvm (podcast) http://www.myspace.com/looproom