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Tony K wrote: >>Fractal loops seems to be the way to go... > > My ears always perk up when someone mentions Fractals (or any other >related > math stuff.) Could you elaborate a bit on this? Fractal in what way? If you have a tap delay with 8 taps and 8 possibilities to feedback (as I do), you can easily create fractal like rythmic structures by controlling the feedbacks. For example, imagine a 4 bar delay, if you create a feedback at the end of the bar, it will repeat 4 bars as a loop... but if you now create a feedback which is one 8th shorter, you will get a syncopic more complex rythmical structure. Now play with different ways of feeding back at different times... It will result in fractal like complex textures... Graphical fractals are mostly feedback structures to create complexity out of very simple basic rules... Stefan -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|\-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com