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>> My ears always perk up when someone mentions Fractals (or any other >> related >> math stuff.) Could you elaborate a bit on this? Fractal in what way? > > If you have a tap delay with 8 taps and 8 possibilities to feedback (as >I > do), you can easily create fractal like rythmic structures by >controlling > the feedbacks. For example, imagine a 4 bar delay, if you create a > feedback at the end of the bar, it will repeat 4 bars as a loop... but >if > you now create a feedback which is one 8th shorter, you will get a > syncopic more complex rythmical structure. Now play with different ways >of > feeding back at different times... It will result in fractal like >complex > textures... Ah, I get it. Interesting idea. It'd be interesting to hear what happens if you have 8 feedback loops, each one 1/8th shorter. Or if you could have the feedback loop shorten by 1/8th each time til it was 0, then increase back to the full feedback.. and around and around... > Graphical fractals are mostly feedback structures to create complexity >out > of very simple basic rules... Yeah, like the Mandlebrot set. I spent a lot of computer lab time writing and running those. Good fun. Tony