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On 5 nov 2006, at 03.39, Art Simon wrote: > I've got to say that the recent discussion on Bidule's audio switcher > really intrigued me. Since Bidule has independent sync generators > (with independent tempos) and since with the audio switcher the chains > that aren't in use apparently don't bog the cpu down, it's seems to me > like you could have one Bidule patch for an entire live show. Very, > very cool. Yes, you're right on the point here! I'm almost finished duplicating my most beloved tc electronic fireworx patches in Bidule by chaining up VST plug-ins. Not bad at all... I have so far made six multi effect patches and it seems as the muted chains do not put any restrain at all on the CPU ;-) Non sync processes are easy, as are straight synced processes too, but I have a problem in recreating synced patches that apply some division of the global tempo. A typical example is a ping-pong delay that bumps on eight notes with the expression pedal fully up and in slow triads when the pedal is down. When sweeping the pedal between these two "synced" postiion the delay length is changed continuously (or rather in 128 steps which is the resolution of MIDI). Another typical effect patch I can't do in Bidule is a long reverb run through a filter with the filter cutoff value jumping up and down in a synced 32 step sequencer hi hat pattern. Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international) http://tinyurl.com/fauvm (podcast) http://www.myspace.com/looproom