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> At the same time, rigidity is the first inherent problem of trying to > learn how to play to > clicks. > I agree with Rick that it's possible to add life to rigid tempos, and indeed, that's a very relevant point for looping. ..but I think there's that magic moment when two or more players find a "clock" between them. I wouldn't care if the music staggered a bit on the way to finding that. Doesn't happen often(most players seem to have their own clock which they like to adhere to.) ..and never happens with a click > are > xenophobic when it comes to the concept. > If you can't find the exercises, I'll repost them. Just let me know > if you are interested > well, I already got those from Rick, but always good to see them again :-) My finding was that, when drumming, it does indeed sound bad when you put in a jump in the timing to compensate for drift, makes the drummer sound bad even if someone else was doing the drifting. Mind you, if the timing is drifting anyway then you've got someone on the team who just isn't really listening, so that's the root problem, rather than the drummer. As a bass player, it's much easier to follow a drummers "mistakes" directly and play a supporting role rather than a prescriptive one. My technique for doing that would be make sure I wasn't counting time in my head, or tapping my foot, and listen to the drummer to understand their internal clock, without a notion that they are just "out of time". (then once the drummer starts to feel that support the rhythm starts to really flow) andy butler