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> Obviously, it would have USB to tweak parameters and map them to the > handy onboard controllers and footswitches for performance, which it > would store in flash. Or presets. This is not so much a technical problem as a practical one, getting enough developers interested in making VSTs for such a device to justify the cost of building one. Travis is quite right about the UI problems. Many VSTs would need modification or a redesign of their control scheme to accommodate a simpler UI with a small screen and soft knobs. This takes extra work that has to be justified by increased sales, fame, personal favors, or something. But initially not many people are going to own this device because there is no software for it, so developers won't be very interested in writing software for it, so no one will buy it... The only way this can work is if the company building the hardware also develops or funds the development of a reasonably interesting suite of plugins so that the thing at least does something out of the box that people will buy. Then after a few years when thousands of people own one, other plugin developers will take an interest. This is more or less the story with the Muse Receptor which contrary to their marketing hype doesn't "just run" all VST plugins, most of the good ones are ports specifically for the Receptor. The Receptor also has similar issues with the control UI. Simple plugins can be controlled using soft knobs and the little LCD display, but I would imagine most people that own one of these hook up an LCD monitor and keyboard to it. At that point you basically just have an expensive rack mount PC, though it doesn't run Windows so there are a few advantages. Jeff