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Hi, I use reverse delays quite a lot. But I prefer to reverse a loop and overdub into it in reverse mode to make the reversed audio part of the straight loop. I do this both with beat synced quantized "tape reversing points" and totally unquantized. When using no quantiztion for reversing the loop's direction I use to wrap it up with a realign command to bring back the loop I'm messing with into the correct timing with regard to other simultaneously playing loops. If talking pure audio effect reversed delay I'm using that as well. One particularly cool patch is one I made in the TC Fireworx I unfortunately was forced to sell one year ago. This patch listened to MIDI Clock input (coming from my looper) and also to the audio input by an envelope follower function. When the envelope follower on the input detected incoming audio (that's me playing) it waits for a quantized time value (depending on the tempo this is a quarter of a bar, a half bar or a full bar). On the cusp of the quantize period it starts playing back the one quantize period length audio buffer reversed. Unfortunately the FireworX didn't have CPU power enough to use two such processes in parallel and with inverted quantize periods - that would have been awesome! If working in software you could set that up though, since todays laptops are way more powerful. -- Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international) www.stockholm-athens.com