Support |
On Thu, Jun 12, 2008 at 1:27 PM, Warren Sirota <wsirota@wsdesigns.com> wrote: > Logic is not exactly logical in its UI Although I happen to know a lot about what can be achieved with Logic I do agree with Warren on that. It's not "logical". And the reason is that Logic is neither a performance tool nor a computer game. It is a virtual in-the-box realization of the classical recording studio concept: This advanced three part tool-set of (1) mixing console, (2) patch-bay and (3) effect rack. There are hundreds of ways to connect these three main areas to affect audio streams in different ways. This just can't be "logical". The "logic" has to exist in the music and in the workflow strategies of the producer. This also shows what a misdirected ambition it would be trying "to learn Logic". You can't "learn Logic". What you should learn is rather "music recording production"! When you know the classic production techniques you will find great help in the tools provided by the Logic Studio package. These techniques are simple and basic as they have not changed much since Lee Perry and Joe Meek pioneered them. It just that Logic makes it easier to cable it all up. Compared to Max, Logic is a less open patching environment, since it offers prefab modules strongly focused on composing and producing a piece of recorded music. The compositional aspect is also what differs Logic from Pro Tools, although both applications are good "recorders". Pro Tools known for being the faster in an intense studio tracking situation. Engineers tend to gravitate towards Pro Tools while composers reach for Logic. -- Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international) www.myspace.com/perboysen