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Maybe not a very big market, but definitely a big interest! However, fact is that there is no software looper available today that supports both Windows and OS X ("Mac / PC"). But I'm not sure it would be a smashing marketing point either, since it seems most computer users stick to one system. Per On Wed, Jun 18, 2008 at 4:12 AM, kanguru007 <kanguru007@gmail.com> wrote: > Hi. > > I'm a games developer and an amateur musician. > > I needed to play some looper files in a game and unknowingly I started > writing a software looper. > > I would like to develop it further but I have to "put food on my > family" so I'd need to make it into a viable commercial product. > >____________________________________________________________________________________________ > I'll tap into the collective knowledge of this list and ask: is there > a market for an innovative Mac / PC software looper? > >____________________________________________________________________________________________ > > K. > > My development ideas: > - low level real-time games-like programming > - 10ms audio latency > - 60 frames per second animated user interface 3D objects > - camera moves around and zooms automatically > - controllable with keyboard and/or midi control pedals/surface > - mouse menus can be used but are only meant for learning > - user timing is respected above all things > - No hard looping, tracks are recorded linearly. > Dubbing/layering/mixing/looping are done in real-time by the audio > output code > - loop-point audio click prevention code but the timing is never changed > - tracks can be un-looped / re-looped / re-mixed > - unlimited out-of-order multi-level undo/redo > - seamlessly integrated audio tracks and midi sequencer tracks > - fun and inexpensive but usable for serious work > - scriptable playback > - song rendering to 32 bits audio files > > -- Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international) www.myspace.com/perboysen