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Re: software looper



> ...please.. im intrigued... BTW, what about making a looper for 
>playstation
> 3? get some hardware doing the work? plus good graphics engine, thinks 
>most

Speaking as an ex-game developer - the PS3's graphics aren't all that
special. a recent nvidia or ATI PC card is better. The PS3 has
reasonable floating-point maths grunt, but very little memory, so a
serious looper is going to have to be streaming stuff on and off the
harddrive all the time. Plus do you want to have to take a TV out to
gigs so you can see the display?

But on the more general theme of novel interfaces - I've occasionally
thought it might be fun to write some software to visualise looping,
for use as stage visuals (since it's often not that interesting for
the audience to watch a stationary guy press pedals). If you could get
your looping software (or hardware) to output some information about
what it was doing over MIDI (or OSC), then another piece of software
(which could be on another computer) could receive that information
and make 3d stuff to look at.

Maybe all the looper manufacturers in the world could get together and
agree a common "looping visualisation MIDI protocol", so any
visualizer would work with any looper. I can dream!


cheers,
os.


2008/6/18 mark francombe <mark@markfrancombe.com>:
> More on your...
>
> - 60 frames per second animated user interface 3D objects
>>
>> - camera moves around and zooms automatically
>
> ...please.. im intrigued... BTW, what about making a looper for 
>playstation
> 3? get some hardware doing the work? plus good graphics engine, thinks 
>most
> LD people would be interested in new ways to interact with the loops, its
> almost the thig actually... All loopers loop,overdub  most multiply, 
>divide,
> some do quantising, most go backwards, BUT... theres lots more, that the
> more dedicated among us are having to program ourselves in max or pd or
> whatever (not me)... I envisage a 3D interface, like that light table
> modular synth posted recently http://reactable.iua.upf.edu/
> but ON screen...
> What about a looper where you can physically place the loop in space, 
>then
> chop in half with an axe, take half the loop with you, while you store 
>the
> other half in the bank, plant your loop, overdub on it, water it, watch 
>it
> grow, divide it into 256 mini loops, and spread them to left and right 
>and
> above then multiply one to 5 times its size change its key and have it 
>chase
> the other mini loops, the end comes when you  destroy the loops with the
> Blunderbus leaving microscopic traces shivering and glistening as they 
>fade.
>
> or am i way off..?
> back to WoW...
>
> --
> www.markfrancombe.com
> www.looop.no



-- 
os@collective.co.uk
http://www.darkroomtheband.net/
http://www.expert-sleepers.co.uk/