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> > Per wrote: > One of the most difficult techniques in looping is to make > the music evolve into orchestration and arrangement quickly enough. > > What techniques do people fall back on in order to make the music > interesting listening right from the start? > I organize my loops into four* categories: 1) Very Short Loop (VSL): less than one measure long 2) Short Loop: lasts from one to four measures (< 10 seconds) 3) Long loop: greater than four measures (> 10 seconds) 4) Manual loops: done without hardware -- the musician simply repeats a passage *note: simple loops with no processing Very Short loop . advantages can be used to set up a tempo -- helps to keep things in sync can be layered quickly easy to create syncopation by sending to multiple VSLs of different lengths . disadvantages static harmony and texture quickly becomes monotonous Short Loop . advantages can be layered relatively quickly imitative textures (i.e., rounds and canons) work well possible to build a simple harmonic progression (up to four chord progressions possible. . disadvantages harder to layer the parts in sync without the use of a metronome, click, or underlying rhythm texture is percieved as static hard to move forward to another section of music Long Loop . advantages allows complex harmonic progressions allows complex and varied textures not perceived as repetition (if the loop is long enough) . disadvantages difficult/impossible to sync without the use of metronome, clicks, or some underlying rhythm to build up layers is time-consuming difficulties with loop time-slippage (depends on hardware/software and syncing capability) Manual Loop . advantages all the flexibility of a live performer -- the ability to modulate, change tempo, etc. dramatic -- if the performer "loops" mechanically the listener may percieve a loop-machine rather than the performer thus, when the performer breaks out of the loop it can be quite jarring/dramatic . disadvantages in the absence of any other instruments or tracks, this can start to sound like excercises rather than "music". Currently, my finished looped music has utilized Very Short Loops, Short loops, and manual loops. I am working on music that uses Long Loops now but haven't performed any of it yet. Since my work requires synchronized musical lines, I tend to send to a VSL to establish a tempo. While listening to the VSL, I can then send to Short Loops. Often I'll do both -- sending to a VSL (delay) with say, 50% feedback and, in turn, laying this down onto a Short Loop. Again, to play on the tails of the delay keeps things in sync. One could build a long loop in the same manner -- the main issue is sync*. (*note: I like to loop music that is quite rigidly in sync -- for music that is sustained the sync may not be as critical a factor). I tend to favor music that immerses the listener without a long introduction. The VSLs and Short Loops are effective because one can build up a texture quickly. To create music that holds the listeners' attention is always a challenge -- whether the music is looped or not. To buid up a loop is pretty easy for me -- the tough thing is to move forward from one loop to the next -- once the "machine is running" it tends to anchor a piece of music, for better or for worse. Sometimes I do a kind of "cross fade" -- I fade out an already-playing loop while I build up the next loop. Often, I use manual loops as a way to move from one section of music to the next, too. -- Kevin