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[another comment on that thread] Andy said (about the traditional approach): "The downside is having to know what to do when it all goes wrong ;-)" I personally find it easier to deal with the "all goes wrong" situation in a traditional/non-programmed than in a sequenced context. Why? "All goes wrong" by definition results in a system state (the system here being the work of art) that you didn't have in mind when composing the piece and programming the sequencer. The usual solution is to do some things to bring it back to normal again - which can be relatively easy when playing traditional-style (aka "just hit undo"), but might in the result throw your sequencer off. Rainer