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Quoting eterogeneo <eterogenus@gmail.com>: > >> >> I have the following more specific questions: >> - Could it make sense to put a general reverb _after_ the looper? > Yes, a general reverb-after-the-looper can be used to create the "virtual space" for the music. When working in surround-sound, I use enough delay that a sound can "fill the space" while retaining its sense of direction. Incidentally, a delay prior to the reverb helps to localize the sound source even with a lot of reverb. > >> - Does reverb cause trouble in post-looper fx processing? > The only problem is that every sound is processed with an equal amount of reverb. If you want a sense of depth, then you likely want some sounds that are "close up" (dry), "medium distance" (wet yet still localized), and "distant" (very wet and non-localized). You can do this post-looper if your looper has multiple output busses that can be independently sent to the reverb. > >> - Does it work out to chain reverbs after another (i.e. additional >> reverb on >> background vocals)? > Yes!!! In addition to a general reverb (post looper and fx) it is handy to have a simple reverb on the input strip. As such, the simple reverb can be used as an effect. > >> - How do you bring together delay and reverb in your fx chain - if at >all? >> > If I want an extremely "wet" reverb -- that is, where the sound kind of "floats" in the air with no discernable source point, then I don't delay the sound before applying reverb. If I want an localized (that is, one can hear where it comes from) sound reverberates, then I delay the onset of reverb. Most reverb plugins have an initial delay feature so you don't have to use a seperate delay to accomplish this. > >> Would like to hear your general ideas related to reverb + looping. > To apply reverb pre-loop offers some unique opportunities. When you record a sound with along with the reverb (tail) and reverse the loop, the backwards effect is quite dramatic as well as the change from a reverberated to a "dry" environment. A possible pitfall of reverb prior to the loop is that you may inadvertantly catch a reverb tail when you punch in to the loop. Again, this may be your desired effect and may not be a problem. With looping, one person may work to avoid the very effect that another will work to achieve! > >> Probably this >> topic is more related to software looping with it's routing options >> - and CPU >> limitations. > I've been working with Augustus Loop and it contains some fx in the feedback chain -- this is a powerful feature that causes the loop's sound to change with each iteration. I've not tried to put a reverb in to the feedback loop -- I suspect that to place a reverb in the feedback loop would cause a sound to become wetter with each iteration -- something to try! -- Kevin