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if you're using Mobius, then you have a couple of options if you have all 8 Mobius tracks coming out separately, then you can add some plugins to those tracks for sound manipulation, like delay, reverb, pitch shifting, modulation, pan, randomisation etc etc. if you sync Reaper's clock to Mobius, then any time based plugins will be in sync you can also use some of the features built into Mobius, like shuffle, reverse, rate shift and various scripting tricks to fool around with the audio once it's recorded, or as you record it sim On 23 Oct 2012, at 11:49, kay'lon rushing wrote:
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