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I'm a big fan of "dirtying it up" - finding ways to downplay or trying to work around the inherent predictability of loop-based performance. Post loop fx can make a big difference - especially on things like drum loops. If you get some sort of randomizing effect, or even an two sequential LFO effects that are not in time with the music (keeping the LFO depth fairly shallow), it can liven up the sound quite a bit. When I'm working with synthesizer sounds, I like using an external overdrive pedal, filter and volume pedal better. This could be simply because I'm not very good at synthesizers, but I find the sound gets more "alive" and the distortion is much more responsive to subtle changes in volume when it's external. Another big thing I try to do is get things "out of the grid" - having automated elements that are outside the loop, such as drones or cassette recorders. You can use a deck of cards to hold down keys on many keyboards. Currently my drum machine rig has 4 different loopers, specifically to get things happening at different intervals. -- Matt Davignon mattdavignon@gmail.com www.ribosomemusic.com Podcast! http://ribosomematt.podomatic.com On Tue, Oct 23, 2012 at 6:49 AM, kay'lon rushing <k3zz21@gmail.com> wrote: > Hello, I've been working with a rather basic looping technique which is > to > just record each instrument to its own track and control track volume > independently with the faders on my axiom. What kind of manipulation > techniques can I add to my looping to make it more interesting? I use FL > Studio hosting mobius as a VST so Im kind of limited as far as syncing > options.