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Re: loop structure idea
thanks for your responses, everyone.
i think Dennis gets the award for manifesting what i had in my head.
unfortunately, i don't think a kyma system is in my future!
*** NO MORE GEAR PURCHASES THIS YEAR...right, Cliff? :)
seeya,
rich
>Interesting that you should mention this.
>
>I have Kyma loop structure that I call a "Fragmenter" that does pretty
>much
>what you describe. It works a little bit differently due to the internals
>of Kyma. For example, the subdivided loop implicitly multiplies to length
>of the master loop due to the way slave loops are synced to master loops.
>Also, you can adjust the Fragmenter structure however you like. The most
>fun seems to be with a random select of the particular fragement to play.
>So after n repeats, a different fragment is looped.
>
>With one Fragmenter, it's fun to experiment with rhythms. Say that my
>original pattern of <Do Re Me Fa> consists of four variations of a groove,
>then the Fragmenter with randomizing selections plays a constantly
>shifting
>pattern. For real fun, I tried two Fragmenters, one is a "master"
>Fragmenter and the other is slaved to it. The master is in the left and
>the
>slave Fragmenter is in the right channel. I played a different drum into
>the master and slave, each with a pattern of variations. Then sit back
>and
>listen! It sounds like two drummers playing variations back and forth.
>Less is definitely more. Simpler patterns produce a more cohesive sound.
>
>With one Fragmenter, I tried looping spoken word. A good phrase is
>something like, "This is a test, Is it not? ----". I spoke the words
>equally spaced with a rest at the end. On playback, you hear new
>sentences,
>some of which is nonsense of course. But you do hear things like, "Is it
>a
>test. This is not? ---- A test. --- This is not? a test. Test. Test.
>This is a test. --- A test this is not?" etc.
>
>I saw the Fragmenter as a step to something I call a Fugue-ifier, which
>you
>can imagine what it would do.
>
>> Could this subdivision be done behind the scenes?
>
>The computation of the loop points is determined by the length of the
>original loop. It takes one sample clock period to compute. I use a 44.1
>Khz sample rate so the subdivision takes about (1 / 44100) or about
>0.0000227 seconds to setup.
>
>>How long would it take before you could access it?
>
>Nearly instantantly.
>
>> Could you subdivide and multiply all 4 subdivision elements?
>
>Do you mean fragment the fragments? Interesting idea.
>
>> Then, could you switch between those subdivided loops in real time
>> while the original loop is playing?
>
>No problem. The loops switching occurs at the end of each loop. With
>some
>effort it could occur immediately but I don't think that would sounds as
>good.
>
>Dennis Leas
>-------------------
>dennis@mdbs.com