Sure, but you can write a script that moves the start point to whatever subcycle you need, then wait until the next subcycle and trim start. I think this procedure could be made to take out only one subcycle. Worth investigating.For SUS Remove you would need a sustain script that moves the start point when you press down and trims when you release.SylvainOn Tue, Oct 29, 2013 at 8:49 PM, Philip Clevenger <firstname.lastname@example.org> wrote:
Actually, Trim in Mobius is not the same, as far as i can tell.Trim Start will remove that portion of the loop from the loop’s beginning to your switch press; Trim End will remove that portion of the loop from your switch press to the end of the loop.What I am looking to do is to simply take a bite out of any random middle portion of a loop.Consider a quantized Stutter. This will increase the length of the overall loop by repeating the content in that sub cycle where i press the switch.What if we could do the opposite? Press the switch and *remove* that sub cycle from the overall loop, shortening the loop by that sybcycle’s length.Consider a SUS Insert - it will lengthen the loop by whatever arbitrary amount of time the switch is held down…What if we could do the opposite? a SUS Remove: just removing whatever arbitrary part of the loop where the switch is down.That is the function I am seeking :) :)POn Oct 29, 2013, at 5:28 PM, Sylvain Poitras <email@example.com> wrote:On Tue, Oct 29, 2013 at 7:59 PM, Phil Clevenger <firstname.lastname@example.org> wrote:
Is there no way to do the opposite: to "Remove" time from a loop?
Sure, that's what Trim is for in Mobius land. I use it all the time to make two loops slightly out of phase.Sylvain