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Hi all, I'd like to say something pithy about art, craft, communication, looping philosophy, etc.Unfortunately, all I can offer is fragments based upon my subjective evaluations of various points. - Art is what you do for yourself. Or, more precisely, it's what you do for "itself". You start a piece. It turns into something. It "wants" to be that thing, and you know when it's finished because anything you add to it detracts from it. If it's sufficiently far from people's conditioning, then they may be impressed, moved or stretched, but they will also probably experience confusion and possibly annoyance ("where's the conceptual pigeonhole for that? how do I know if it's good or bad?") Unfortunately, people's conditioning and cultural referents seem pretty narrow these days, and the reasons (and prescriptions) for that would be another rant in and of itself. - I perceive several varieties of craft: 1. Basic craft on an instrument or voice, which is usually necessary in order to create most music that even relates to the traditions we've been accultured to. 2. Craft in service of art, which is when you practice in order to pull something off that you really want to pull off. 3. Developmental craft - basic practice in order to increase your general skill level, in the hopes that new skills will become part of your vocabulary and enable you to do cooler things 4. Obsessive, competitive craft - the kind fostered by most guitar magazines. play faster, better, cleaner, like Steve Vai, like Eddie Van Halen, like Jim Hall, like Django Reinhardt, like Robert Fripp. Impress the other guitar players on your block. This is the evil extreme version of craft. Usually it just makes you feel inadequate. - Philosophy 1. I am a child of the universe. Whatever I do isn't great, it isn't bad, it isn't good (except as I judge it so)--it's just *my* voice, which in turn is just an expression of whatever creative goo was stuffed into this bodily shell by the Tao. Judgements - it's popularity or success by any external measure - are almost entirely the result of non-artistic factors: the mood and background of the reviewer, the relation of the piece to the popular psyche of the day, the promotional budget, etc. 2. There are always players better than me when measured on along any particular objective dimension, and players worse than me. I must constantly fight depression in the face of the better and arrogance in the face of the worse, for these are divisive and non-constructive reactions. 3. Or, as is said in The Artist's Way - "I'll be responsible for the quantity and let the Tao be responsible for the quality." (paraphrase) 4. Philosophy of looping - I don't understand why one is needed. However, I'd like to point out (this seems to be relevant, though I'm not sure why) that in an age of information overload, editing and evaluation is in scarcer supply than raw material. Looping seems to encourage a focussing of the senses and concentration of attention in a way that is in tune with this principle. Hoping not to piss anyone off for a change, Warren Sirota