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Hi John, > Are you still using just the base Kyma system to > come up with all of your looping patches? Most of them are a combination of standard Kyma algorithms and algorithms from my Looper Construction Kit. I'm using a standard (unexpanded) Capybara 320 with 4 DSPs. It doesn't take a lot of the DSP horsepower to do stuff. For example, running two of my Fragmenters consumes 1/2 of one DSP. FYI, here's one line descriptions of my LCK prototype Sounds (aka algorithms). The descriptions are very terse and intended for people who speak Kyma as a second language but you (and fellow LD members) might find them interesting. This list will be changing but it's fairly current. -------------------------------------------- BiFuncKey - Decodes a MIDI key press to provide two control functions from a single key ClearWavetable - Quickly clear a wavetable in Capybara RAM DupSamples - Duplicate part of a wavetable into another part of the same wavetable when triggered EDPButton - Sends MIDI commands to an Echoplex Digital Pro to simulate pressing front panel buttons. Permits the Capybara to control the Echoplex. EventStateMachine - Implements a finite state machine driven by Event Values GetLoopPoints - Reads the loop starting and ending points (LoopStart and LoopEnd) from a looping wavetable MasterLooper - This looper records and loops the Input signal and generates an end-of-loop Event OverdubLoop - When triggered, playbacks an existing looping wavetable, optionally adds a new signal to the wavetable, and signals the end of the loop PlayLoop - Plays a looping wavetable when triggered and signals the end of the playback RecordLoop - Records Input into a looping wavetable while Gate is true RecordSyncLoop - Records a looping wavetable while gate is true; with synchronization features SelfLoop - Plays a looping wavetable when triggered and signals the end of the playback; with self-looping and synchronization features SetLoopPoints - Sets the loop starting and ending points in a looping wavetable SimpleLooper - This looper records and loops the Input signal SlaveLooper - This looper records and loops the Input signal in sync with the SlaveSync SyncGateEvent - Quantizes the Gate's changes to the Sync signal SyncTriggerEvent - Quantizes the Trigger's leading edge to the Sync signal SyncTriggerSound - Quantizes the Trigger's leading edge to the Sync signal ZeroCrossingAdjust - Adjust LoopStart and LoopEnd points in a looping wavetable for looping at a zero-crossing point ZeroCrossingGate - Synchronizes Gate with zero-crossing point of Input > Also, what would be the closest Eventide equivilent > to a base Kyma system? Is it as powerful as the > Orville? If not, how many expansion cards does it take > to get there? It's hard to compare. The Orville is definitely the closest Eventide box. In terms of horsepower, I'd say a basic Kyma system is more powerful since you have more clock cycles and DSPs available. The biggest difference is that a Kyma system requires a host computer (Windows or Mac) attached at all times. For some customers this is a disadvantage. One the other hand, Kyma always has a keyboard, screen, and hard drive to use. Although I've never used an Orville, I believe it's probably easier to use than a Kyma system and certainly easier to learn.. But that also means it's considerably less flexible. Here's another way to compare the two. Say that I have both units. Given a function that both perform identically (say EQ), I'd probably choose an Orville. I could probably set it up quicker. But the Kyma does a lot of things that the Orville does not. If I had to choose one unit, I wanted maximum flexibility, and I could wait one to three months learning how to use it, then I'd choose a Kyma system hands down. When I was trying to decide whether to buy a Kyma system, I ordered the manual from Symbolic Sound. It's quite a comprehensive manual (Kyma-ites call it the "phone book") and helped me to decide. Recommended! BTW, the May 2001 issue of Electronic Musician has a review of Kyma. You might find it good reading. > I realize that comparing the two can be difficult. > Just pretend that I'm holding a loaded gun to the > head of a struggling capybara! Careful! Those things bite! :) Dennis Leas ------------------- dennis@mdbs.com