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Sorry, I did not see that when I posted my answer (because you screwed the subject, Hans ;-) Amazing different answers. It seems that Hans understands that the two bars of the original loop are equal... are they, Arthur? >Arthur, > >I'll assume that you're not syncing to a drum machine, since in that >case what you want to do would be automatic with Loop4. > >One simple way, which would work with any version of the Loop software, >would be to end Record with Multiply after the first bar, and then to >close the loop with Multiply (Roundmode=ON) at the end of the second >bar. This will create the loop as two cycles. Then just multiply it >out to 19. This should also work if you're synced to a drum machine but >using Loop3. > >In Loop4, you could set 8ths/Cycle to 2 with Quantize=8ths, record it as >a two-bar cycle, and then when you multiply it out end Multiply with >Record during the 19th cycle (the cycle count will read 9). This will >redefine the loop as a single cycle, so you would then have to change >8ths/cycle to 19 to be able to quantize to the end of each bar. I'd >probably go with the first method. > > >Happy Camping, > >-Hans > > >P.S. Thanks Andre :) > > >> Does anyone know if there is a way to have the Multiply function >> quantize to >> odd bar multiples? >> E.G. Say you have a 2 bar drum loop and you use the multiply function >> for a >> song that is, say, 19 bars long. Is there a way you can get the >> Multiply to >> quantize the extra bar (since it's not a multiple of 2) so you don't >> have a >> bar of silence until the next multiple of 2 cycles around? >> >> I would be one happy camper if it could pull that off! >> >> -Arthur Lee -- ---> http://Matthias.Grob.org