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> Seriously, memory is cheap and people wonder about what to do with > six minutes of delay. Divide it up with 100 delay taps spaced 3.6 > seconds apart, and set the > tap levels in a nice gradual descent to zero. Sounds just like a > certain kind of looping, except there's really no feedback happening. > Then map a controller to make a 'bump' in a dozen of the tap levels > and sweep it around: sounds like infinite, gradual Undo... nice (more) andy b