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I think that the largest thing that hurts us so far as a performance art is the 'shoe gazer' factor. What we are doing is incredibly difficult from a multi-tasking standpoint and there is a strong tendency to constantly be looking away from the audience to push buttons and tweak things. Frequently, I'll watch loopers bend over and tweak something and, as an audience member, I can't even tell what changed to the sound. There is, consequently, a lot of lack of eye contact between a lot of performers and the audience. Eye contact has nothing, of course, to do with the way our music sounds, but it does radically increase the emotional connection factor of any performance. John Whooley's performance at Y2K3 is particularly exemplary in this respect. John even had a very long chord and loopers attached to his belt so that he could actually go out into the audience to engage people. Of course, not everyone will have the capacity to do this, but the point is, he was very engaging of the audience and consequently, very fun to watch. I have noticed that anyone who does anything visual, from George Demarest lighting up his hands and his trumpet with leds to the several people who used airsynths or aireffects or d-beam controllers to alter their sounds seemed to add to just the purely visual interest of the show. Oddly enough, I found it more fun to watch the people who had complex racks with lots of blinking gear if their gear was visible to the audience (as opposed to facing away from them). A few people sat sideways which allowed this view instead of facing the audience straight away. In a static visual performance, I found it more interesting to actually see what the knobs that they were twiddling and the lights blinking, commensorately. I don't know if I'm in the minority on this one or not and would love to hear feedback. There were, of course, people like Gary Regina, who just played different instruments seated in a chair which made for a compelling performances. He also made a lot of eye contact with the audience and seemed cognizant of them. Let's see, oh yeah...................I found some people who used drum machines tended to fall into two categories of things that bugged me a bit. Either the sound was so static that it just felt too canned or people overprogrammed their drum machines so that they were distracting. Simple a solution as it is, I personally tended to like it when people would use filtering to change the sound of their preprogrammed drums. Someone and I forget who at Y2K3, ended their performance by suddenly filtering the sound into telephone EQs as they faded it out. It really took on a cool dimension and broke the trance of the typical fade out. I also thought that people would make individual pieces go on way too long. Really getting into a piece that takes time to unfold is a really valid approach to music, but I think shows would be far more fascinating if their were more and shorter 'songs' or 'pieces' to beak the performance up. I also tended to like it when there were interactions between musicians, including some people just playing in real time to the loops that were already going. Lately, I"ve become particularly enamored of duets where one person plays and the other person loops and processes that performance...............neither person being able to controll what the other person does so that it becomes a living growing thing. I've end thought about producing a small festival with that as the common metaphor and approach. Does this interest anyone else? The Bay Area Voice and Electronics Thingee that Matt Davignon produced was a wonderful case in point for this style of improv. I was really fascinated by the improvs between acapella vocals and looper/processors that I saw there. It was pretty fun to particpate too. alright, that's it for now. rick