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Take a look at TC electronic's Fireworx: http://www.tcelectronic.com/FireworX > > Along possibly related lines to what you're talking about, I have long > wanted an effects processor that would let you relate different >paramaters > or effects to each other or to various characteristics of the input signal. > > For instance: > > "If input signal strength > x, then delay time = 100ms +10x" > "If input signal pitch > y, then effect patch = delay, else effect patch >= > reverb" > "For signal strength x, delay time = 100ms +10x = y, and pitch shift = y > cents" > > or some such. > > Those are not the best examples admittedly. What got me interested in >this > originally were some of Brian Eno's treatments to things like Harold Budd > tunes, where it sounded like the EQ of the delay varied with the volume >of > the piano attack. > > It got me thinking ... how about an effects box with truly programmable > parameters like the above? That would make the effects themselves truly more > *interactive*, and hopefully begin to create a sound that had more > possibility for random-sounding, more organic, results. Kind of like how > stacking multiple loops of different loop lengths results in >unpredictable > note clusters past a certain point. > > The above is certainly not truly *random*, and in fact no matter how > complicated the "if-then-else" chain, it could still be mathematically > mapped out; however, I believe that after a certain point, the human ear > hears it as "random" and thus more "organic". > > Just my 2cents. > jj > >