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Re: ORGANIC programming and looping (effects)



Take a look at TC electronic's Fireworx:

http://www.tcelectronic.com/FireworX
>
> Along possibly related lines to what you're talking about, I have long
> wanted an effects processor that would let you relate different 
>paramaters
> or effects to each other or to various characteristics of the input
signal.
>
> For instance:
>
> "If input signal strength > x, then delay time = 100ms +10x"
> "If input signal pitch > y, then effect patch = delay, else effect patch 
>=
> reverb"
> "For signal strength x, delay time = 100ms +10x = y, and pitch shift = y
> cents"
>
> or some such.
>
> Those are not the best examples admittedly. What got me interested in 
>this
> originally were some of Brian Eno's treatments to things like Harold Budd
> tunes, where it sounded like the EQ of the delay varied with the volume 
>of
> the piano attack.
>
> It got me thinking ... how about an effects box with truly programmable
> parameters like the above? That would make the effects themselves truly
more
> *interactive*, and hopefully begin to create a sound that had more
> possibility for random-sounding, more organic, results. Kind of like how
> stacking multiple loops of different loop lengths results in 
>unpredictable
> note clusters past a certain point.
>
> The above is certainly not truly *random*, and in fact no matter how
> complicated the "if-then-else" chain, it could still be mathematically
> mapped out; however, I believe that after a certain point, the human ear
> hears it as "random" and thus more "organic".
>
> Just my 2cents.
> jj
>
>