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Reading these interesting ideas about surround looping made me realize that I have been thinking only about surround panning applied as an effect AFTER the loop. Either positioning multiple loopers in space or making loops move through space as they play. It is also possible (at least in software) to put surround panning BEFORE the looper to create multi channel surround loops. The panning is essentially recorded into the loop and repeats as it was recorded. A simple application is to manipulate location using an X/Y touch panel as you record a loop. Where it gets fun is that you can change the location on each overdub. This would let you build loops containing layers that have different locations in space, and would be a lot easier to control than using several synchronized loopers. In software what this requires is a looping plugin capable of managing sample frames containing more than 2 channels, the ability to merge samples from several VST input ports into a single frame, and the ability to distribute frame samples among more than 2 output ports. Hmmm ;-) Jeff