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Per, thanks for this info. I had actually wrote, then scrapped, an email to LD a few months ago asking whether this technique was possible using any kind of current technology. I thought it was some brilliant idea I had come up with!...now I see it's been around forever (in computer years)! I just love the idea of making the dimension of time absolutely plastic, or even static, with regards to playback. Do you know of any audio examples where I might hear this? Daryl Shawn www.swanwelder.com www.chinapaintingmusic.com >> I've never heard Max Headroom but an educated guess gives that the >> voice may have been created with this classic technique: >> >> 1. Keep the audio to be "stretched" as an audio file. >> 2. In some music software, make a playback loop of the file. >> 3. Minimize the loop length until only one tiny slice is looping, >> making a buzzing sound. >> 4. Align the loop's start point and loop point to a controller. Now >> regard the loop as "a window" that you can move through the entire >> audio file. Forwards or backwards. When the looping "playback window" >> moves by a syllable it will sound more stretched the slower you move it.