Support |
>>> I've never heard Max Headroom but an educated guess gives that >>> the voice may have been created with this classic technique: >>> >>> 1. Keep the audio to be "stretched" as an audio file. >>> 2. In some music software, make a playback loop of the file. >>> 3. Minimize the loop length until only one tiny slice is looping, >>> making a buzzing sound. >>> 4. Align the loop's start point and loop point to a controller. >>> Now regard the loop as "a window" that you can move through the >>> entire audio file. Forwards or backwards. When the looping >>> "playback window" moves by a syllable it will sound more >>> stretched the slower you move it. On 21 aug 2007, at 19.38, Daryl Shawn wrote: > Per, thanks for this info. I had actually wrote, then scrapped, an > email to LD a few months ago asking whether this technique was > possible using any kind of current technology. I thought it was > some brilliant idea I had come up with!...now I see it's been > around forever (in computer years)! I just love the idea of making > the dimension of time absolutely plastic, or even static, with > regards to playback. Do you know of any audio examples where I > might hear this? No. But you can try it out for yourself with any software that will let you perform all four steps. Ableton Live, i guess, or maybe it is their sampler Sampler that can do this, I don't remember. But I'm pretty sure you can quickly set it up in Bidule or Max/msp. Eventually Kontakt 2 can do it as well, maybe if hosted in Bidule which will expose all parameters and let you assign the same controller to "increase/decrease value for start point" and "increase/ decrease value for loop point". Note that this is an advice for a technique and not an advice for a plug-in. No plug-in can make anything sound the same as a human "playing" a knob assigned to sweep the looping window through a sample. Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international)