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Re: iphone looper ... apparently




 > On Jul 20, 2009, at 8:52 PM, Aaron Leese wrote:
 > I'm surprised it works on the iPhone.

Me too.  My understanding is that the iPhone requires that the UI
be built on Cocoa and JUCE the last time I checked uses Carbon.

The Cocoa widgets in the iPhone SDK are also designed specifically for
the idiosyncrasies of the device, especially things like popup
dialogs, keyboard entry, and mouse gestures.  I don't think you can
just take something built for OSX and run it on the iPhone without major
modifications, unless the app obeys some fairly strict rules.   Does  
JUCE
have some new "iPhone compatibility mode"?

Other than mentioning iPhone in the article title I didn't see
anything in the text that made it sound like it was running
on an iPhone and the screenshot looks like a normal OSX app.
Have you contacted the author to verify this claim?

Jeff