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On 7/22/64 11:59 AM, Per Boysen wrote: > Not really, since RMX's random variation system - called "Chaos" - is > hard to beat. Hi, as a life long rhythmatist, drummer and percussionist, I feel compelled to weigh in on this discussion. Please forgive me as it's just my opinion; just my personal aesthetic here, but here goes: I can't stand drum machine programs that have random variations in them. To me, they do not feel realistic in the slightest because they are not how drummers really think. Not always, but a lot of times, what people desire in a real flesh and blood drummer is someone who is committed to grooving, able to perform very consistently and who will move the groove at appropriate times. I tell my drum students (and I reveal myself as a formalist) that in pop situations, that one usually doesn't want to fill except at a minimum ratio of 1 - 16. Drummers who are forever morphing their beats get fired a lot or at least tend not to get hired. The reason for this and one of the reasons why we can use static loops in lots of different musics, is that it creates a trance to play the same thing over and over with a modicum of technique and then we , deliciously, break that trance, causing tension, in order to return to the groove which causes rhythmic pleasure. The reason grooves that have randomization built into them tend not to emulate this quality of a really good grooving drummer. It's funny, and I'll probably get myself into hot water here, but I find it is usually keyboardists, guitarists and single line players who favor programs like these and Not drummers/percussionists and bass players (the people who, traditionally are assigned the task of holding down the 'bottom' of a good grooving band) and to me it always sounds unrealistic to me when I hear then used live. Randomness, or the constraint, thereof can be used effectively in programming. I do it all the time in my own drum machine programming, but I think it should be used subtley (a good example is putting a fair amount of attention to your hi hat patterns, as opposed to your filling patterns). My advice to people is to use the static quality of drum machines to your advantage: take the time to study a really good groove drummer on a couple of records you really enjoy and see if you can program a 'song' along the lines that this particular drummer uses (how frequently does he/she fill?; do the fills have anything to do with the rhythmic structure of the song?; do the fills have any rhythmic relationship to each other?). Another cool thing about human beings and patterning is that if we put 30% 'Real' into a program most people will read it as real. In other words, you can take the same kick and snare pattern and use it identically, but program 6-10 hi hat patterns that have very small changes in their programming. For example, use 16th notes and program the slightest changes into volume, cutoff frequency and timing (if your machine will allow such subtley) and then mix and match these patterns with the 'groove' of the kick and snare (and toms?) that is static. It will 'read' better. Another cool trick is to take the linear rhythm of your groove and then program a fill that plays that rhythm exactly, but changes the instruments that you use normally to play it........say toms for kicks or snares........These 'groove' fills will propel the song along and you'd be surprised at how different they will sound or feel while still, well, grooving! Of course, there are lots of musics that are not intended to 'groove'............jazzy, etc. But I think even in those forms, the great drummers had a since of form all the time and were not just randomly changing what they play, any more than a great melodic soloist randomly changes what they play. Music is about listening and responding.........or about creating something and then , after the fact, responding with other parts (we are loopers, after all so we are responding to ourselves). Why shouldn't drum parts have the same kind of interactive quality, or at least emulate it the best we can when we are forced to use pre programmed patterns. My two cents. rick walker