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Sure, it would be my pleasure. The performance system (including the visual) was built in Pd to function along with the multi-channel output of my guitar (i.e. audio for each string using a MIDI guitar pick-up and a self-made pre-amp/break-out box). Each colored block in the visual is a string being spatialised in surround sound (ambisonics) within the performance space. The speakers are positioned in such a way that they are surrounding the audience. The spatial gestures per string are provided by an algorithm called "boids" (available in Pd and Max) which was used to simulate flocking behaviors in nature. I have created a figurative relationship between the pitch of my guitar and the flocking behaviors so that when I play a specified tonic pitch the audio for the strings flock to the centre point. If I play a pitch outside of a diatonic set, it causes spatial inertia. I have also built more complex abstractions based on voice-leading principles etc. The blocks in the middle of the screen represent amplitude of the two monitors onstage, both left and right. If you have any more questions, let me know. I have a CD completed of all of this material over at http://signalsundertests.rickygraham.com Cheers, Ricky On Tue, May 29, 2012 at 8:12 PM, mark francombe <mark@markfrancombe.com> wrote: > I know you say it is PD right, but can you elucidate on exactly what is > going on? Im intrigued by the geometric nature of your stuff, Im always > trying for floaty amorphous and indistinct, but yours its so... er.. WITH > the music, I wonder how it works, is it midi notes translated to blocks, > that move on a timeline? > > Spill the beans man! > > Mark > > > On Tue, May 29, 2012 at 9:07 PM, Ricky Graham > <rickygrahammusic@gmail.com> > wrote: >> >> On an aside, the camera angle caught the visual with a nice bit of >> light, I think ;) >> >> On Tue, May 29, 2012 at 8:01 PM, Ricky Graham >> <rickygrahammusic@gmail.com> wrote: >> > Cool, Mark - thanks. Yeah, the multi-channel speaker array, binaural >> > mic and audience were in the way of potentially placing the camera at >> > centre. It was quite a small room, but the acoustics were really >> > great. >> > >> > Thanks for watching! >> > >> > On Tue, May 29, 2012 at 7:47 PM, mark francombe >> > <mark@markfrancombe.com> >> > wrote: >> >> This was fantastic Ricky! >> >> >> >> I LOVE the granular sounds... I wish there was a hardware synth that >> >> did >> >> shit like that... (that didnt cost an arm and a leg!) Tis the only >> >> reason I >> >> like to still pull up Audio Mulch once in a while, the excellent >> >> granular >> >> contraptions... >> >> >> >> ...but really cool visuals, so simple and yet so complete!!! I wish >> >> the >> >> camera had been center.. I want the full frontal experience! >> >> >> >> Mark >> >> >> >> >> >> On Tue, May 29, 2012 at 7:59 PM, Ricky Graham >> >> <rickygrahammusic@gmail.com> >> >> wrote: >> >>> >> >>> And now an excerpt from a track of latest production: >> >>> http://www.youtube.com/watch?v=OkH4q-dSOgQ >> >>> >> >> >> >> >> >> -- >> >> Mark Francombe >> >> www.markfrancombe.com >> >> www.ordoabkhao.com >> >> http://vimeo.com/user825094 >> >> http://www.looop.no >> >> twitter @markfrancombe >> >> http://www.flickr.com/photos/24478662@N00/ >> >> >> > > > > -- > Mark Francombe > www.markfrancombe.com > www.ordoabkhao.com > http://vimeo.com/user825094 > http://www.looop.no > twitter @markfrancombe > http://www.flickr.com/photos/24478662@N00/ >