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Yeah, maybe software is really easy, and you're just not very good at it, so it seems hard to you. ;) lance glover wrote: > Tom Ritchford wrote: > > > >this seems like a really silly statement. following your line of > > >reasoning i suppose you could say that learning to play the violin > > >really well is much easier than "getting it right" in hardware or > > >software engineering. > > > > Er, no. > > > > The reason design is much easier than software is several-fold. > > > > 1. *Most* software projects fail to generate ANY software that actually > > functions at all (forget about whether it's GOOD software). > > > > It's very rare for design to not function at all (ie, you forget > > the name of the book on your cover). > > > > This is why it's hard -- because you might fail. > > there are many ways to define failure. most of the design i see fails in > one aspect or another. i think we're all concerned with that. programmers > aren't the only ones... > > > secondarily: > > > > 2. The amount of study and learning required just to keep up > > in engineering is daunting and vast. > > > > If I stopped reading and researching for three years, I'd > > be unemployable. I spend at least 10 hours a week, week in and > > week out, studying just to keep up with the field. > > > > Now, I know a lot of designers, a heck of a lot of designers! > > and none of them have to swot like that. > > i know an awful lot myself, and most of 'em work really long hours. so > maybe the sweat is applied differently. you're in a > technologically-intensive field, and you need to keep up with the pace of > technology. my brother is a neurobiologist, and he has to study more than > you to keep up in his field, but i put in just as many hours a week as he > does, and to learn to work in the various modalities that i've had the > opportunity to work in requires a *heck* of a lot of learning! though no > one is publishing textbooks or manuals on the subject... > > > Sure, they read > > design magazines and get books on the subject but generally > > they can keep plying their skills without any research. > > yeah, those skills are innate, and when designers aren't flexing them we > just sip lattes and scan a few issues of domus :-) > > > > > Photoshop still has the same features it did three years ago. > > It wouldn't take you more than a day to learn what's changed. > > sure, though i think a *day* might leave you wanting; but the complexity > of the tool has incredibly little to do with the quality of the end > product. > > > > > Quark has barely changed at all. > > neither has the echoplex. but i still find new ways of using it. this is > complexity on the human side. > > > (And frankly, most of the top designers I've met have no > > particular mastery of their tools -- they have worked up > > a good design sense, is all...) > > what does it mean to "work up a good design sense"? as far as being "top > designers" with no mastery of their tools, well, i doubt they'd be tops >in > my book. > > > > > I hasten to add: > > > > 1. Mastering the violin is hard by any definition. > > agreed. but to use your arguments as to why programming is harder than > design, has the violin changed much lately? and how many publications and > manuals are required reading to keep up one's practice on it? and what > happens if you *fail*? i suppose you don't get the job at the > philharmonic...so you end up waiting tables, or programming software, or > doing graphic design... > > > 2. Just because one discipline is harder than another > > doesn't mean that there's any moral virtue attached > > to it. > > i agree. absolutely. but i don't think you can argue about the relative > difficulty of a discipline unless you've actually done it (and i don't > think your forays into web design qualify you any more than kim's working > out the faceplate design of the edp qualifies him as a graphic designer- > no dis to kim...i LIKE the way my edp stands out in the rack! even if the > four plastic knobs on the function pots ARE a bit cheap (my only real > quibble)...:-) > > > > > 3. If I need something designed, I get a designer! > > Which was where I started in this long thread. > > any profession or craft has potential for mastery or mediocrity. if i >need > something programmed i'll get a programmer, but i'll damn well look for a > good one! > > lance g.