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On 5 okt 2007, at 19.38, Jeff Larson wrote: > So you're hearing an audio glitch in the Mobius loop when output > sync is enabled and you do Multiply/Record and sometimes just > a simple Overdub? Thanks I can look into that. > > Glitches after Overdub are most often caused by a low > setting for the global parameter "Drift Resync Frames". > This defaults to 256 which is actually way too low, it > should be around 4096. When this is too low even the > slightest amount of clock drift will cause Mobius to > "skip" as it tries to match the clock. There is always > clock jitter but it tends to cancel itself over time. > On one play of the loop you may be 300 frames ahead of > the clock, then next you will be -180 frames behind, > the next 295 ahead, etc. If Drift Resync Frames > is too low this jitter will cause Mobius to retrigger > all the time when it should just be ignored. > > Multiply/Record is much more complicated because the > tempo and a lot of other internal sync state changes. > Glitches here are usually caused by bugs. Mobius is working so damn well for me now, in the latest beta, so lately I haven't put a lot time into researching the above referred problems, since I have avoided the situations where they tend to appear. But now when you bring it up and give good advice on the "Drift Resync Frames" setting I would like to take a couple of hours to check it out fully. I'll send you a report tomorrow. BTW, I don't have a problem with jitter in the sent out clock. If slaved plug-ins are slow to catch up a quick tempo change I might even think it sounds cool. But what may be really disturbing is when a loop skips over a fragment of its own timing, because then it goes off sync with your inner "human click-track" and that's just evil torture. Greetings from Sweden Per Boysen (marking this thread with a huge flag)