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Hi Fabio, The rules are quite simple really. The boids environment has a series of simple flocking parameters, such as speed, inertia, central pull, attraction etc. I have simple made associations between environmental behaviors and musical behaviors. I created this system as part of my recent doctoral thesis. I made a pretty comprehensive (boring) tutorial video. http://www.youtube.com/watch?v=r3W2G_QTsiw Watch from around 11m03s to see the mapping strategies in action. Then from around 13m to see how the pitch information changes the flocking behavior. Ricky On Tue, May 29, 2012 at 10:16 PM, F_Anile <eterogenus@gmail.com> wrote: > > Very nice and interesting ! > >> I have created a figurative relationship between the pitch of my >> guitar and the flocking behaviors so that when I play a specified >> tonic pitch the audio for the strings flock to the centre point. If I >> play a pitch outside of a diatonic set, it causes spatial inertia. I >> have also built more complex abstractions based on voice-leading >> principles etc. > > Can you say more about the "rules" you've programmed ? > This kind of "audio painting" is so fascinating to me and I'm sure that > the sourround environment adds the 3rd "dimension" to the overrall > experience. > > -f